Event: Remedy games

random notes…btw I never organized antiquated SIGGRAPH notes, but whatever, next time. Remedy probably would do awesome just selling their software, sweet scene designer, and I’d like to have realtime ambient occlusion!

Remedy game company

Art director Saku Lehtinen
Focus on IP development
architecture, design

Environment level designer MaxPayne2:
min iteration rule: process of code, export, test, update
realtime lighting, workview similar to game play
architectural realism, based from blueprints
Alan Wake:
3-5 years concept, R&D, & production
Platforms: PC, xbox360
custom environment editor: subdivision based landscape, auto view dependent LOD of separate objects and parts (eg a patch of landscape). Bezier curves based paths smoothing. Interactive blending of different materials, parts of landscape/cluster of objects (like density of trees). No texture seams!
Real time sunlight change, ambient occlusion.

11/23/2008. Tags: , , , , , , , . art.

No Comments Yet

Be the first to comment!

Leave a Reply

Trackback URI