Houdini volumetric

dailies for Tuesday…
dabble in smoke. 1 clip rendered. I’ll post both when the 2nd render’s done.
There was a default volume material with no texture settings (1st clip), so I searched for a 3d texture that works like maya’s texturing in fluid.
It’s billowy smoke. I suppose it can be changed to perlin noise or others but I like the tweaked shadows+lighting now.

edit:
03 fixed motion, shadow, still a bit jittery:

02 good volumetric shadow, shading, “laughing intestine” is kinda disturbing:

01 flat aweful shading, too random:

For now I’m moving to web development. Maybe I could learn speed modeling to keep some dailies up, since every vfx takes longer timeframes to learn and develop.

09/15/2009. art.

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