blue bird & vines fixed
After much encoder wrangling, the screencap cam out.
BIRD RIG: wing & leg
Shows parts of the rig, wings & legs. The challenge was the character required more cartoonish flexibility, and while working non of my colleagues made a bird rig before so I was left exploring whatever problems I’d find.
Im quite surprised why I made 60+ shelf scripts (mostly MEL) just for the BIRD. And a few arent just short tool scripts. I’d need to organize and improve the scripts/rig into a better package as usual.
An “industry standard” is often to rig/animate in Maya, but keep the feathers and its complex motions to Houdini particles. Here I’m just attempting a simple & fast maya feather method. But because most renderers slow down with numerous transparent geometries, the sw isn’t too fast. I can try tweaking the renderer if feathers can look good enough for the bird.
Next up is the facial rig, which used the majority of script tools.
VineGrowth fixed
Also fixed the vineGrowth presentation, pardon if the previous vine video caused more seizures than Pokemon!
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