Raytracing PCD as Implicit Surface
Implicit surface: higher quality than disk render, more accurate surface silhouettes.
Raytracing at interactive rates (video sped up)
3 clips:
1) No octree
2) In octree, radius 0.1: takes 60% time, very small speedup (compared to disk) since smooth surface requires more points. A denser model will benefit more from octree.
3) Radius 0.05: 36% time of 0.1 radius is a significant speedup. Smaller radius has less octree artifact due to less overlap, but less points mean it is statistically less stable as shown by the noise around ears.
Posted on 11/12/2011, in GPGPU, Point Cloud and tagged bunny, CUDA, filter, Gaussian, implicit surface, normals, octree, PCD, point cloud, point sets, raytracing, realtime, sampling, statistical, weighted. Bookmark the permalink. Leave a Comment.







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