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<channel>
	<title>gophercg.log &#187; code</title>
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	<link>http://gophercg.wordpress.com</link>
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		<title>gophercg.log &#187; code</title>
		<link>http://gophercg.wordpress.com</link>
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			<item>
		<title>CG VFX demo reel &#8211; fx&#124;script&#124;anim &#8211; gophercg.com, in HD!</title>
		<link>http://gophercg.wordpress.com/2009/11/25/cg-vfx-demo-reel-fxscriptanim-gophercg-com-hd/</link>
		<comments>http://gophercg.wordpress.com/2009/11/25/cg-vfx-demo-reel-fxscriptanim-gophercg-com-hd/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 16:14:51 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[cg vfx visual special effects fluid particles reel compositing aftereffects AE city procedural modelling animation vines grow plant chinese ink smoke sand demo showreel anim "character animation" prop]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=266</guid>
		<description><![CDATA[
Finally HD 720p. Click HD button or watch on youtube. My laptop doesn&#8217;t even run the video smoothly without an optimized encoding.
Generalist visual effects from a limited selection of CG work (r03), as a &#8220;student thesis&#8221; for NYU 2009. We don&#8217;t actually have a thesis, just optional classes and projects, only attendance is required (yep [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=266&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://gophercg.wordpress.com/2009/11/25/cg-vfx-demo-reel-fxscriptanim-gophercg-com-hd/"><img src="http://img.youtube.com/vi/gNv9yN-w_pY/2.jpg" alt="" /></a></span><br />
Finally HD 720p. Click HD button or watch on youtube. My laptop doesn&#8217;t even run the video smoothly without an optimized encoding.<br />
Generalist visual effects from a limited selection of CG work (r03), as a &#8220;student thesis&#8221; for NYU 2009. We don&#8217;t actually have a thesis, just optional classes and projects, only attendance is required (yep college headcount). Projects from Star TV, CFs, and other freelance gigs.<br />
See my other videos for full length animation and tools presentation.<br />
HD download &amp; descriptions on my site: <a href="http://www.gophercg.com">gophercg</a>.</p>
<p>Version r03 is much more organized, newer clips, timing, by subject (kind of?). A pure effects reel is usually under 2 minutes, and animation showreel well above 3 minutes. I&#8217;m hoping this generalist demo is not too long.</p>
<p>3 minutes is pretty short, so all my clips feel like a difficult quantity to prune down. Next stop would be to focus and raise the quality. I mentioned the work permit issues here, and keep getting interviewed for some reason, so yes, I&#8217;m looking for a (legal) job!</p>
<p>&nbsp;</p>
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			<media:title type="html">gophercg</media:title>
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	</item>
		<item>
		<title>surface wing trail TEST</title>
		<link>http://gophercg.wordpress.com/2009/11/25/surface-wing-trail-test/</link>
		<comments>http://gophercg.wordpress.com/2009/11/25/surface-wing-trail-test/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 15:52:22 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[bird wing glow trail surface maya mel melscript VFX visual effect motion blur]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=262</guid>
		<description><![CDATA[
Melscript written for a director awhile ago to test out trail generation with nurbs. It&#8217;s much easier in Houdini, but remains a good mel exercise. The VFX tool also updates the trail on demand if character animation changes.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=262&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://gophercg.wordpress.com/2009/11/25/surface-wing-trail-test/"><img src="http://img.youtube.com/vi/MOOnI3m6CJE/2.jpg" alt="" /></a></span><br />
Melscript written for a director awhile ago to test out trail generation with nurbs. It&#8217;s much easier in Houdini, but remains a good mel exercise. The VFX tool also updates the trail on demand if character animation changes.</p>
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			<media:title type="html">gophercg</media:title>
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		<title>bluebird&#8230;</title>
		<link>http://gophercg.wordpress.com/2009/10/02/bluebird/</link>
		<comments>http://gophercg.wordpress.com/2009/10/02/bluebird/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 17:12:48 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[rig maya constraints warp morph cartoon stretch feathers wings fingers]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=240</guid>
		<description><![CDATA[i wonder why screencaps are harder for me than coding and fixing 3d? anyways. I&#8217;m organizing the old bird rig into a screencap presentation. Publicizing works is quite important, as it keeps me more organized and on task. I&#8217;m still quite surprised why I made 60+ shelf scripts (mostly MEL) just for the BIRD! And [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=240&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>i wonder why screencaps are harder for me than coding and fixing 3d? anyways. I&#8217;m organizing the old bird rig into a screencap presentation. Publicizing works is quite important, as it keeps me more organized and on task. I&#8217;m still quite surprised why I made 60+ shelf scripts (mostly MEL) just for the BIRD! And a few aren&#8217;t just short tool scripts.<br />
Hoping this video turns out well, I&#8217;ll do a first pass into revisiting just what this bird does&#8230;.stay tuned</p>
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			<media:title type="html">gophercg</media:title>
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		<item>
		<title>vineGrowth screencap</title>
		<link>http://gophercg.wordpress.com/2009/10/02/vinegrowth-screencap/</link>
		<comments>http://gophercg.wordpress.com/2009/10/02/vinegrowth-screencap/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 11:37:46 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/2009/10/02/vinegrowth-screencap/</guid>
		<description><![CDATA[
Screen capture of a few tools developed for past projects
It is similar to a previous maxscript I wrote for recursive plant growth. But since maya has paintfx, the recursive part and manual curve shape designs are not coded into the version for maya. However I added more flexibility with an easier UI.
Future work: more integration [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=238&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://gophercg.wordpress.com/2009/10/02/vinegrowth-screencap/"><img src="http://img.youtube.com/vi/BJWM5H2fUjM/2.jpg" alt="" /></a></span><br />
Screen capture of a few tools developed for past projects<br />
It is similar to a previous maxscript I wrote for recursive plant growth. But since maya has paintfx, the recursive part and manual curve shape designs are not coded into the version for maya. However I added more flexibility with an easier UI.</p>
<p>Future work: more integration with Maya&#8217;s other modules besides paintFX.</p>
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			<media:title type="html">gophercg</media:title>
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		<title>new website</title>
		<link>http://gophercg.wordpress.com/2009/09/18/website/</link>
		<comments>http://gophercg.wordpress.com/2009/09/18/website/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 04:36:34 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=217</guid>
		<description><![CDATA[It&#8217;s a simple site so the challenge is more SEO and publicity.
I kind of like the logo, but I&#8217;m not sure how graphics/iconish the page should get, or keep a simplistic style (some optics research company). The contact form works now.
Akaylight Corporation
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=217&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>It&#8217;s a simple site so the challenge is more SEO and publicity.<br />
I kind of like the logo, but I&#8217;m not sure how graphics/iconish the page should get, or keep a simplistic style (some optics research company). The contact form works now.<br />
<a href="http://www.akaylight.com">Akaylight Corporation</a></p>
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			<media:title type="html">gophercg</media:title>
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		<title>Animation Showcase &amp; Finalizing&#8230;</title>
		<link>http://gophercg.wordpress.com/2009/05/14/animation-showcase-finalizing/</link>
		<comments>http://gophercg.wordpress.com/2009/05/14/animation-showcase-finalizing/#comments</comments>
		<pubDate>Thu, 14 May 2009 19:25:20 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[graduation]]></category>
		<category><![CDATA[matlab]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[NYU]]></category>
		<category><![CDATA[pencil]]></category>
		<category><![CDATA[Tisch]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=166</guid>
		<description><![CDATA[We had our Tisch animation showcase 5/7. I&#8217;m quite impressed especially of the longer works. Andrew &#38; Harry&#8217;s film worked out well&#8211;that painting and shading is awesome. Several friends back in intermediate animation finally &#8216;disclosed&#8217; their films, and wow, gota see again Bethany&#8217;s vaccum dog PK and Connie&#8217;s flower seduction.
I really wanted to see SVA&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=166&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>We had our Tisch animation showcase 5/7. I&#8217;m quite impressed especially of the longer works. Andrew &amp; Harry&#8217;s film worked out well&#8211;that painting and shading is awesome. Several friends back in intermediate animation finally &#8216;disclosed&#8217; their films, and wow, gota see again Bethany&#8217;s vaccum dog PK and Connie&#8217;s flower seduction.</p>
<p>I really wanted to see SVA&#8217;s and other&#8217;s animation&#8230;happens to be during my finals and graduation (i did see Metrocaf at SVA) maybe next time.</p>
<p>So parts of my showcase is online, plus extras: <a href="http://gophercg.com/gallery_anim/exp_anim.html">Experimental animation</a>. It&#8217;s mostly exploration into various animated media and computation from prof Rob Fergus&#8217; expertise in image processing. I might explain some coding/procedure behind some works if it can make any sense to people. But the weird visuals come from permutations of {matlab, maya, flash, pencil, me}.</p>
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			<media:title type="html">gophercg</media:title>
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		<title>Anim: Bunnies with Flash</title>
		<link>http://gophercg.wordpress.com/2009/03/19/anim-bunnies-with-flash/</link>
		<comments>http://gophercg.wordpress.com/2009/03/19/anim-bunnies-with-flash/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 20:51:02 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[GEB]]></category>
		<category><![CDATA[infinity]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[psychedelic]]></category>
		<category><![CDATA[rabbit]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/2009/03/19/anim-bunnies-with-flash/</guid>
		<description><![CDATA[Learning AS3 and how designing (mostly) perpetual animations from code:
Bunnies
It&#8217;s a bit psychedelic. I&#8217;m thinking of adding interactivity of some sorts, or making it more &#8216;practical&#8217;. Because now it&#8217;s mostly experimentation.
       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=156&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Learning AS3 and how designing (mostly) perpetual animations from code:<br />
<a href="http://gophercg.com/gallery_anim/exp_anim.html#card_bunnies">Bunnies</a><br />
It&#8217;s a bit psychedelic. I&#8217;m thinking of adding interactivity of some sorts, or making it more &#8216;practical&#8217;. Because now it&#8217;s mostly experimentation.</p>
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			<media:title type="html">gophercg</media:title>
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		<title>Tutorial: JW Player Embedded</title>
		<link>http://gophercg.wordpress.com/2009/02/28/tutorial-jw-player-embedded/</link>
		<comments>http://gophercg.wordpress.com/2009/02/28/tutorial-jw-player-embedded/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 08:08:42 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=140</guid>
		<description><![CDATA[See original tutorial  HERE.
JW Player Embedded
  
Question: How to embed JW Player in any Flash file?
Here&#8217;s all the necessary resources and more:
 Basic embed Flash in html: http://www.longtailvideo.com/support/tutorials/Embedding-Flash 
    Embed JW Player in Flex: http://developer.longtailvideo.com/trac/wiki/FlexEmbedding
    JW Player API: http://developer.longtailvideo.com/trac/wiki/FlashAPI
    JW Player flashvars: http://developer.longtailvideo.com/trac/wiki/FlashVars
   [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=140&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>See original tutorial  <a href="http://gophercg.x10hosting.com/tutorial/tutorial.html#JWPlayer-embed">HERE.</a></p>
<h1>JW Player Embedded<br />
  </h1>
<p>Question: How to embed JW Player in any Flash file?</p>
<p>Here&#8217;s all the necessary resources and more:</p>
<p> Basic embed Flash in html: <a href="http://www.longtailvideo.com/support/tutorials/Embedding-Flash">http://www.longtailvideo.com/support/tutorials/Embedding-Flash </a><br />
    Embed JW Player in Flex: <a href="http://developer.longtailvideo.com/trac/wiki/FlexEmbedding">http://developer.longtailvideo.com/trac/wiki/FlexEmbedding</a><br />
    JW Player API: <a href="http://developer.longtailvideo.com/trac/wiki/FlashAPI">http://developer.longtailvideo.com/trac/wiki/FlashAPI</a><br />
    JW Player flashvars: <a href="http://developer.longtailvideo.com/trac/wiki/FlashVars">http://developer.longtailvideo.com/trac/wiki/FlashVars</a><br />
    load external SWF in Flash stage: <a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00000216.html">link</a>    <br />
    LONG forum posts: <a href="http://www.longtailvideo.com/support/forum/Setup-Problems/11830/Embeding-JW-player-4-0-in-a-flash-website-AS3-">http://www.longtailvideo.com/support/forum/Setup-Problems/11830/Embeding-JW-player-4-0-in-a-flash-website-AS3-</a><br />
    more&#8230; <a href="http://www.longtailvideo.com/jw/?search=embed+flash">http://www.longtailvideo.com/jw/?search=embed+flash </a></p>
<p>Thanks to some members in the longtail forum, I frankensteined a working presentation without being very familiar with AS3. See example here:<br />
  <a href="http://gophercg.com/web/demoreels.html">sample portfolio</a></p>
<p>JW specific imports, or you can import all JW stuff:</p>
<blockquote>
<p>import com.jeroenwijering.events.*;<br />
    import com.jeroenwijering.player.*;<br />
    import com.jeroenwijering.plugins.*;<br />
    import com.jeroenwijering.utils.Configger;</p>
</blockquote>
<p>Optional, store a URL string of the player with parameters, like size, autoplay etc.</p>
<p>To keep things simple, put all files (yes html, player files, host SWF, all videos) in the same directory. My version did organize elements into a nice folder hierarchy. Though since referencing parent folders (eg ../parent) doesn&#8217;t work perhaps due security or silly syntax, my videos folder is in the player folder. I dislike this hierarchy in terms of strict relations, but at least folders separate element types cleanly.</p>
<p>Link in the SWF JW player by the procedure in the above <a href="http://livedocs.adobe.com/flash/9.0/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00000216.html">Adobe page</a>, using a Loader object. Take care relative directories in the URL is relative to the html page caller, not the host SWF caller.</p>
<p>Note relationship: <strong>html page -&gt; your custom SWF -&gt; embedded (loaded) JW Player SWF</strong></p>
<p>Then some good event handlers as the bulk of you customization:</p>
<blockquote>
<p>  function loaderHandler(e:Event)	//SWF player loaded<br />
    function playerReady(e:Event=null)	//initialized. Now use the API to send/receive<br />
    function resizePlayer(), buttons etc	//the interactive UI bulk</p>
</blockquote>
<p>Then much of the UI connections just take time. You can see I retained the standard JW skin. You can replace it, use all your own controls etc. All the controls still work, except fullscreen, which I need to somehow intercept and relay to a correct parent &quot;window&quot;.</p>
<p>&nbsp;</p>
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		<slash:comments>5</slash:comments>
	
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			<media:title type="html">gophercg</media:title>
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		<title>WordPress on WordPress</title>
		<link>http://gophercg.wordpress.com/2009/02/16/wordpress-on-wordpress/</link>
		<comments>http://gophercg.wordpress.com/2009/02/16/wordpress-on-wordpress/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 16:58:46 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/?p=124</guid>
		<description><![CDATA[There quite some differences between the WordPress hosted version and blog installed on a private host.
I&#8217;m working on an installed WordPress, with lots more flexibility. But uploading has permission problems.
Now I can use the WordPress upload interface, and FTP uploaded files can only be linked by absolute URLs so it&#8217;s very cumbersome. I need to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=124&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>There quite some differences between the WordPress hosted version and blog installed on a private host.</p>
<p>I&#8217;m working on an installed WordPress, with lots more flexibility. But uploading has permission problems.</p>
<p>Now I can use the WordPress upload interface, and FTP uploaded files can only be linked by absolute URLs so it&#8217;s very cumbersome. I need to upload via FTP, but use short relative links to refer on posts/pages. That would be easier to organize and for future site migration.</p>
<p>Not the shortest, but I got a relative link to work. So allows at least migrating domain name, thanks to a Permalink plugin to change the link addresses.</p>
<p>Also, the wordpress.com version is especially slow (installed is no better, probably the similar WP interface always had speed issues). Maybe using a desktop blogger would help. If they made it all Ajax like Yahoo/Google, then it would be much faster</p>
<p>EDIT: got mass uploading to streamline. After trying several plugins, I decided to forget the WP upload UI entirely. Some plugins did nicely in attempting to organize uploads/folders, but they&#8217;re dragged down by some WP UI simplicity/slowness. So in a recent gig where I was asked to place many files in organized folders/categories, I FTPed directly, and used relative links in the WP page posts. This allows a bit more flexibility in future migration. And the folder plugins would place files in the same compatible locations as the manual FTPs. Only difference is the former has a WP database record (which is not useful yet). All the file links work on the pages/posts, so WP installed does have more flexibility it seems.</p>
<p>Also for the default Flash uploader, Firefox is nonfunctional, while Explorer uploads quickly. I find that weird because Flash is the same plugin from Adobe&#8230;hmm&#8230;.</p>
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			<media:title type="html">gophercg</media:title>
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		<title>mocap</title>
		<link>http://gophercg.wordpress.com/2008/12/07/mocap/</link>
		<comments>http://gophercg.wordpress.com/2008/12/07/mocap/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 17:31:37 +0000</pubDate>
		<dc:creator>gophercg</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[categorization]]></category>
		<category><![CDATA[closest match]]></category>
		<category><![CDATA[clustering]]></category>

		<guid isPermaLink="false">http://gophercg.wordpress.com/2008/12/07/mocap/</guid>
		<description><![CDATA[only a few days&#8230; and the CS showcase comes. I heard some &#8220;important people&#8221; are coming to visit.
really late crunch time, but an overview&#8230;
platforms used:
opencv in c/c++, virtools or motionbuilder, vicon RT plugin, server/client codes, visual tracker (c++), motion recognition (matlab)
somehow all these need to be connected, in realtime. surely it&#8217;s doable!
I got matlab  [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gophercg.wordpress.com&blog=3902671&post=89&subd=gophercg&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>only a few days&#8230; and the CS showcase comes. I heard some &#8220;important people&#8221; are coming to visit.</p>
<p>really late crunch time, but an overview&#8230;<br />
platforms used:<br />
opencv in c/c++, virtools or motionbuilder, vicon RT plugin, server/client codes, visual tracker (c++), motion recognition (matlab)</p>
<p>somehow all these need to be connected, in realtime. surely it&#8217;s doable!<br />
I got matlab  c++ connected via TCP. Lol it&#8217;s a little late first time implementing all that IPC stuff. Still need to integrate the actual opencv codes to be useful.</p>
<p>In matlab, I&#8217;m testing with 6 shapes, and a user draws some shape for the code to recognize. It&#8217;s a closest match, categorization, clustering, regression sort of problem. It&#8217;s fairly accurate with good distortions, but overly wacky drawings shouldn&#8217;t have a match at all. Once that&#8217;s done, the real problem would be curve fitting, which would increase runtime alot.</p>
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			<media:title type="html">gophercg</media:title>
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