Monthly Archives: November 2022

New Decors?

Just got 5 decors, don’t see them on the market yet.

Toilery somewhat big and bit beefy at 34hp, let’s hope clanwars doesn’t abuse these parts.

Rocket (is that bland title a placeholder?) has the coolest animation of steam, sparks & fire from several outlets.

Siren makes a proper slow siren sound.

Chainmail (tracks) is shiny like smalltracks with somewhat hardentrack pattern, but way more detailed, with numbers on each plate visible. Wish we had longer or a bunch of them as they look great.

Crossout Drone Car

Drones in the game are seen as useless, or usually the last survivor in a lost game. I’ve finished the latest round of optimizing V9 vs V10, and drones aren’t that bad, maybe average or even above. It’s also known yaoguai can 1v4 defeat all enemies and win matches, at least I’ve seen a few players able to, though I don’t have those yet.

Oldest record found was a V7 build around high 5k ps. There’s mixes of ground turrets or flying drones, and seeing what variants help. PVE made slight less coin, but way more points gained.

Seems V7 had cobras, hawk, maybe some booster or engine, and Trombone. A horrid score of 110 (but I got that for melee too so not that bad).

V8 used cobras & python. Flying drones require more space, much harder to armor & build (connects to bottom and no sides), and die faster. I noticed things in the air everyone can see, so everyone shoots them. Turret got other disadvantages tho, it has low viewpoint, so can shoot less targets, or shorter range. Stuff on ground, teammates, dead cars, hills etc all block turret shots. Score PVP 125 ok improvement.

Codrivers: the new codrivers I maybe tried R type, Yuki, Phobos & Grizzly. Don’t have the records so might need a retest. It’s on Phobos for now, and each likely needs a different playstyle.

V9 armors the wheels, and removed Trombone. Saw other droners who are tanky & last long, seems a good idea, tho makes the car bit obese. PVP score 199 very good rise. Biggest help might be trombone, it doesn’t mesh with drones. Also realised despite what the tips say, you don’t need to stuff a car to use all the energy. The ps cost of trombone as support is too high for matching the lower tier weapons. Maybe trombone plus high orange or brown weapons is better, but those cost a lot. Car now low 5k ps.

Edit1:

Noticing V9 very inconsistent scores, at times near the 150 range, at times at the 200 max range.

V10 add a cobra, remove booster. Higher ps, scoring 174. Lowering armor, like 200hp less? to match ps of V9 gets score 171, about same.

Revisit to make V9.1, to retain both engine & booster. Break below the 5k floor to high 4k ps by armor tuning, and using the bad radar. It gets score 173.

Make V10.1, high 4k ps to compete with V9.1. Feels booster proves decent, so use booster & remove engine. Gets a whopping 342 score. It’s odd & rare to get a 2x boost suddenly. Engine’s supposed to add max speed, acceleration, and speedup drone reload, but all these great features lose against a modest booster lol. There’s 15+ samples of this setup so don’t think it’s a fluke. One game I did get a surprise 2400 score mvp, and of course we lost. Even without this outlier it averages 322.

These tweaks likely only makes sense to this exact car at this ps configuration. But seems like more drones the better, and exactly which modules perform is very particular. Just because an engine stacks with drones doesn’t mean a higher score. I’m finding high rarity levels often feels like a handicap rather than upgrade.