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Aurora gee

#talk raid, raid cars. aurora/energy

Eyed aurora for quite awhile. Tried a few exhibition cars, different energy guns & combos, but there’s rather few combos I can try properly, like isolate the part to test. Fusions are annoying since I can’t test their baseline ability. Just need vanilla no coolers/reload modules, no buffs to test out is proving hard to find.

Builds here are mostly raid only. I guess they can enter pvp but that’d be trolling with a unsuitable build. Fun part about raids is we can go all out to stack all the best hp parts, the greatest weapons and the ps doesn’t matter as much.

So exhibition aurora cars mostly the dps is laughable. It needs other guns (energy or not doesn’t matter) to make it hit. I finally crafted 1 and it’s ok. It’s like Cheetah, in that they’re both disappointing but they do work.

Master V24: Yes this hard raid only car been thru a lot. It makes a lot of weapons viable. Raids can be a 10-30 minute long sludge where survivable & damage output are both important. Many bots love to only target weapons. Even though master can heal them, any weapons that fly in 1 shotgun or canon ball is not viable.

Raid scoring is specific to hard raid calculation mystery, not comparable to pvp modes, and sometimes they change the mode regularly, obvious difficulty changes, new bots, new AI etc. Here I’ll assume it’s roughly fair to compare hard raid scores over time.

V14 had 4 blue/green mgs, in 8k ps, at 88 score. Near the 8k ps threshold required for hard raid, you’d get more noob teammates who just reached the threshold with the worst builds & no sense of urgent objectives. This causes more long losing games.

V22 had 4 purple mgs + trombone, at 124 score. It’s armor is way buffed both front & back, full spaced armor near 13k ps. Bots get harder here so the armor doesn’t feel that useful either.

V24 1 mg & trombone replaced with 1 Aurora. Started pretty bad, but seems separating Aurora firing key from the rest helps a bit, as they overheat different. Scores 127, decent enough considering it’s 5 energy replaced with 4 energy use. Yes there’s 1 energy wasted for now. Master healing is perfect for the bot waves & heal rhythme, and if time things right, all guns nearly always survive till end.

Old tests not quite comparable:

4mgs + goblin: 136 in hard raid.

Bigfoots replace tracks: 108. I thought slightly higher would get more vantage to shoot, but this sucked.

4 Sinus or 3 wasps suck in patrol.

4 sg: 137 in plastic raid. Amazing, but weak & no range vs Fire/Lunatic.

4 mg: 133 in plastic raid.

3 autocanons: 133 in plastic raid.

4 sinus: 132 in plastic raid. Some sinuses die.

3 therms: 123 in plastic raid.

3 energyruns: 122 in plastic raid. Unsure why this sucks when it’s great on other cabins.

3 wasps: 97 in plastic raid.

Humpback V8: Energyguns + trombone. In V4 was 111 score. V8 mostly had small tweaks, hp rearrange, engine, ammo etc, got to 134 score, at 11k ps. Somehow I can’t raise the ps anymore, either energy or mass limited.

V10 had 1 synthesis replaced with Aurora, both 4 energy so it’s a fairer comparison. But scoring 114 is so bad I reverted to V8. Synthesis wins big over Aurora in this case, and that’s even green vs purple.

It’s a mystery why Humpback always score better than Master. The guns here regularly get targetted & die halfway through the matches, and heavys got 1 less energy than Master. Maybe it’s thanks to humpback’s big gun tower. Master can’t use a tower since the guns need cabin healing.

Older setups, but for reference:

2 miller did 118 score. Some kind of cooler. Pretty heavy had to remove some hp.

3 tempest did 119. Some kind of cooler. Heavy had to remove more hp.

3 tempest + trombone: 121.

4 mg + trombone: 125.

4 mg + coolers: 118.

Energy: Energyguns + trombone too, but a complete new build on photon. Had lots of tower, hp, ammo tweaks. Most issues were balancing, flipping itself over all the time that got fixed with lowering center of mass. V6 at score 126.

V7 Synthesis swapped to Aurora, & got a decent 133 score. 6 energy is all on heating support, low dps, so there’s room to improve.

Energy pvp: a tiny car with no hp, not quite fun but lots of damage. 2 energyguns + 2 trombones on a boring build. V1 went from 200 score, rose to 260, wheels choices seem to have a strong effect but no idea why.

At 1 trombone does 207 score.

Replace 2 trombone with 1 Aurora does 276 score. Massive upgrade might be the sustained heating, and Trombone’s weak vs ceilings & short distance. It’s weird a car I mindlessly slap together does way better than builds like growl miller that took weeks to tune.

Looking back, looks like Master + energyguns is worth a retry.